![]() ![]() I did do a lot of walls and a few towers in the end- I especially just had to do some crazy plumbing to get a few Nuke-Throwing Heavy Artillery protecting my rift gate, but in the end it wasn’t too bad.įun game, I liked all the various systems, the exploration, etc., but toward the end, I was pretty much ready for it to be done. Didn’t even fill up all the tech trees, or develop many of the highest-tier weapons, just the basic machine gun and power fists. I don’t regret spending my time with the game, but man… it could have been so much better and more interesting. A wave that is exactly as boring as all the previous ones, just bigger. I’m now at the final step in the campaign, and I’m probably not going to bother doing it as it just involves spending an hour building more power/defenses to fend off the final wave. Not to mention that having thirty different mobs is pointless when they all show this same behaviour and their resistances/vulnerabilities are largely irrelevant. Which makes it super easy to funnel them into kill zones. ![]() The worst thing, however, are the mobs they either stand around like pinatas for you to wack, or they invade in the dumbest way possible making a beeline for whichever thing is closest. Just set up a few cultivators with the correct plant and you’re good. I only did the missions to unlock all the stuff in the techtree and then I never had to go back to any of them. Then there is the map jumping, which is largely pointless as you don’t need it. Or you can get a lot of different weapons, but you only need the flamethrower, the grenade launcher and any kinetic damage weapon to beat everything easily. The main reason for that is that it’s a mile wide and an inch deep. I do like the setting and general atmosphere and while I did get my money’s worth out of it, it’s ultimately disappointing. Incidentally, I’ve gotten better at the turrets- I had several set during the Titanium Outpost mission. Hopefully when I go back to the Palladium one, it’ll have resolved itself (or have gotten patched). I’ve already got the outpost in the volcanic zone before that, and have since moved on to the outpost in the Cobalt zone, and am having no problems. I can teleport back to HQ and it’ll save fine, then set a new autosave when I portal back to the zone, and I can save there manually immediately, but if it tries to autosave five minutes later, it borks. I just played through the first few times, thinking it wouldn’t matter, or it’d resolve itself, but when I went to save it manually, it came up with the same error, and I realized the latest autosave point on the list was 45 minutes earlier. I keep getting an error message when it tries to autosave. It’s happening on the goddamn acid zone, where I have to set up an outpost to mine Palladium, as if that zone wasn’t annoying enough already. ![]() I lost an hour or so of play due to some sort of save bug. Units Fauna Aggresive Aracnoidįlora Fungus Fungus Crystallo RoseaĬolbalt Mining Outpost uses the following tiles.Well, Hell. Wind Turbine power generation increased to 500%. This map features the standard 100% Solar and 100% Wind energy generation seen in other Tropical Zones. Investigate the appearance of an unusually large creaure. Find the source of frequent canoptrix attacks. Random Objectives Stop the canoptrix attacks. Rich deposits of Carbonium and Ironium have also been detected in this area. 1.1.2 Investigate the appearance of an unusually large creaure.Įstablish a permanent Cobalt mining outpost within the Tropical Zone.
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